Правильное включение Ultra-качества в Quake4 и Doom3 через autoexec.cfg

seta r_useLightScissor &quot;0&quot; <br/>seta r_skipNewAmbient &quot;0&quot; <br/>seta r_forceLoadImages &quot;0&quot; <br/>seta r_ignoredownsize &quot;1&quot; <br/>seta r_sb_ScreenSpaceShadow &quot;0&quot; <br/>seta com_videoRam &quot;512&quot; <br/>seta com_machineSpec &quot;3&quot; <br/> <br/>seta image_filter &quot;GL_LINEAR_MIPMAP_LINEAR&quot; <br/>seta image_roundDown &quot;0&quot; <br/>seta image_useCompression &quot;0&quot; <br/>seta image_useNormalCompression &quot;0&quot; <br/>seta image_usePrecompressedTextures &quot;0&quot; <br/>seta image_downSize &quot;0&quot; <br/>seta image_downSizeBump &quot;0&quot; <br/>seta image_downSizeSpecular &quot;0&quot; <br/>seta image_useCache &quot;0&quot; <br/>seta image_ignoreHighQuality &quot;0&quot; <br/> <br/> <br/>seta g_showPlayerShadow &quot;0&quot; <br/>se...
20 ноября 2005, воскресенье 04:49
GI для раздела Блоги
seta r_useLightScissor "0"
seta r_skipNewAmbient "0"
seta r_forceLoadImages "0"
seta r_ignoredownsize "1"
seta r_sb_ScreenSpaceShadow "0"
seta com_videoRam "512"
seta com_machineSpec "3"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta image_roundDown "0"
seta image_useCompression "0"
seta image_useNormalCompression "0"
seta image_usePrecompressedTextures "0"
seta image_downSize "0"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_ignoreHighQuality "0"

seta g_showPlayerShadow "0"
seta g_bloodEffects "1"
seta g_decals "1"
seta g_showBrass "1"
seta g_projectileLights "1"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta g_showHud "1"
seta g_showProjectilePct "1"